MIDDLE SCHOOL
MIDDLE SCHOOL
'GAMES IN EDUCATION' GRADE 10
OVERVIEW OF LESSON
OVERVIEW OF LESSON
Students discussed examples of games used in education to design their own game project. They worked within the field of UX design to draft wireframes and a simple prototype to be tested by students as users.
TEACHING MATERIALS
TEACHING MATERIALS
Students will learn principles of UX design and design research to make a game with educational purposes.
Age group: Middle school
Duration: 20 lessons, 45 minutes each
You will need: a computer and paper
Tools: pencils, erasers
Technique: Digital design
United Nations Sustainable Goals:
STUDENTS DESIGNS
STUDENTS DESIGNS
Project wireframes for an educational game to learn about Greek mithology
Wireframes for an educational game to learn chemistry
Prototype of a game to learn mutliplication