MIDDLE SCHOOL

'GAMES IN EDUCATION' GRADE 10

OVERVIEW OF LESSON

Students discussed examples of games used in education to design their own game project. They worked within the field of UX design to draft wireframes and a simple prototype to be tested by students as users.

TEACHING MATERIALS

Students will learn principles of UX design and design research to make a game with educational purposes

Age group: Middle school

Duration: 20  lessons, 45 minutes each

You will need: a computer and paper

Tools: pencils, erasers

Technique: Digital design


United Nations Sustainable Goals:

STUDENTS DESIGNS

Project wireframes for an educational game to learn about Greek mithology

Wireframes for an educational game to learn chemistry

Prototype of a game to learn mutliplication